Review : Two Point Museum : A Curator's Paradise (2025)

Two Point Studios, the team behind Two Point Hospital and Two Point Campus, is back with Two Point Museum, a vibrant and quirky management sim where you build, customize, and manage museums filled with all types of oddities and exhibits. Packed with the same humor and charm that made their previous games so beloved, Two Point Museum delivers a creative, cozy, and endlessly engaging experience. With five unique museum themes, expansive plots of land to develop, and hundreds of decorations and exhibits to unlock, I was completely hooked – and still am. Even when I was away from the game, I kept thinking about new ways to expand my museums and couldn’t wait to jump back in. It is perfect for anyone who loves lighthearted strategy or just wants a fun, relaxing game to unwind with.

The Most Fun You’ll Have in a Museum

While Two Point Museum does not have a deep, overarching story, each museum theme features its own small narrative, giving you a sense of purpose as you expand. The overall goal is to grow a thriving museum empire, and while the storytelling is light, I found that these mini-stories helped make each objective feel more meaningful and satisfying to complete.

You are not just managing a single museum. You will constantly switch between multiple locations, completing objectives in one to unlock new features and progress in another. This back-and-forth gameplay loop keeps things dynamic and prevents any one location from feeling stale.

Review : Two Point Museum : A Curator's Paradise (1)

A major part of expanding your museums is sending staff on excavations to uncover new exhibits. The excavation system is presented like a board game, with different locations branching into paths that remain locked until certain criteria are met. Success depends on carefully selecting staff members, each with their own skills, and equipping them with the right tools. If you mismanage your team composition, they may return injured, or worse, not return at all.

The more you explore a particular area, the higher its level becomes, unlocking better expeditions with higher-quality finds. Each exhibit has a quality level, ranging from good to pristine, which not only increases guest enjoyment but also unlocks additional perk slots. Perks can be installed on exhibits which add different benefits. Higher-quality exhibits allow for more perks, and duplicates can be broken down in the analysis room to create more perks you can install. With exhibits also having randomized modifiers, revisiting expeditions often leads to better versions, making optimization an ongoing challenge.

Review : Two Point Museum : A Curator's Paradise (2)

Each museum theme has its own excavation board filled with exhibits to unlock. As you gain access to new themes, their excavation boards become available across all museum locations, allowing you to mix and match themes within each museum. This not only enhances customization but also provides opportunities to optimize exhibits for visitor engagement.

The first museum, which starts with the prehistory theme, serves as a simple introduction, guiding you through the core mechanics. Each new museum after that introduces a unique twist to gameplay. The marine life museum requires you to curate aquariums by selecting the right mix of fish. To populate your exhibits, you must send staff out to catch new fish, each with unique traits that determine the type of aquarium features needed to keep them alive and happy. Some species cannot be housed together, as certain fish will prey on others, leaving your exhibit noticeably emptier if you are not careful. Managing and relocating them into the right aquariums ensures a balanced ecosystem that keeps both the fish and your guests happy.

Your Museum, Your Rules

One of my favorite things about Two Point Museum is how easy it is to experiment with layouts and designs. Moving exhibits, adjusting visitor flow, and swapping decorations is seamless, and options like customizable wallpaper, flooring, and alternate decoration styles make each museum feel unique.

Customization goes beyond visuals. Exhibits can be upgraded by installing perks that boost guest happiness, reduce wear, or increase revenue. More perks can be earned by breaking down exhibits in the analysis room. Ensuring my exhibits had the right perks and fixed modifiers kept me revisiting expeditions to find better versions, adding a satisfying layer of optimization.

Review : Two Point Museum : A Curator's Paradise (3)

Staff management also adds depth. Employees have fixed traits and customizable perk slots, shaping their skills and efficiency. Training them properly is key, not just for museum operations but for expeditions, where sending the wrong team can result in injuries or total failure. I loved fine-tuning staff roles, setting patrol zones, and restricting tasks to optimize workflow.

Beyond exhibits, guests expect entertainment, amenities, and a well-decorated space. Decorations do more than look nice; they actively enhance exhibit appeal. Museums also need bathrooms, food, drinks, and entertainment options to keep visitors engaged. And with 18 guest types with different personalities, you’ll have your hands full keeping them all happy.

Review : Two Point Museum : A Curator's Paradise (4)

Even though the game has no real failure state, I was always engaged thanks to a steady stream of objectives. Each museum has its own goals, unlocking new content while an overarching campaign pushes you to expand. The museum star rating system and additional bonus challenges that unlock on the map provide even more to work toward.

A Display to Delight

Beyond the deep customization, the game’s playful aesthetic and humor add to its charm. If you have ever played Bullfrog Production’s Theme Hospital or Theme Park, two beloved management sims from the 90s, you will immediately recognize their influence on Two Point Museum.

The cartoony, exaggerated art style makes each museum feel lively and fun. Guests interact with exhibits in unique and hilarious ways with custom animations and reactions that make displays feel dynamic rather than static. The soundtrack is upbeat and consistent, fitting the lighthearted tone of the game. There is also a radio DJ and PA announcements that cut in periodically, which are comedic bits but also provide useful information about what is happening in your museum.

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Performance-wise, the game ran great on PC, though on Steam Deck I experienced some stuttering when museums became large and packed with guests. I also ran into a minor glitch a few times where I got stuck in a menu, but resetting the game always fixed it.

Curation

Two Point Museum kept me completely engaged from start to finish. Whether I was fine-tuning exhibit layouts, optimizing staff roles, or unlocking new museum themes, there was always something fun to work toward.

That being said, once a museum is fleshed out and far along, there are moments where it feels like you are just waiting for expeditions to return with not much else to do. This wasn’t a major problem for me, though, as I used that downtime to decorate, tweak visitor flow, or experiment with different design ideas.

With a steady stream of objectives, tons of customization options, and an irresistible loop of discovery and optimization, Two Point Museum is one of the most satisfying and replayable management sims I’ve played in a long time. If you enjoy laid-back yet rewarding sim games, this is an easy recommendation.

Sincere thanks to Sega and FortySeven for providing a review code for Two Point Museum! You can find our review policy here.

Review : Two Point Museum : A Curator's Paradise (2025)
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